Summary: | DiRT Rally: wrong frames appear during camera transition | ||
---|---|---|---|
Product: | Mesa | Reporter: | Gregor Münch <gr.muench> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | mdiluzio |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | big fps drop at the time the bug appears |
Description
Gregor Münch
2018-02-20 21:52:36 UTC
(In reply to Gregor Münch from comment #0) > https://lists.freedesktop.org/archives/mesa-dev/2018-February/185134.html > > "except I got a few ltc errors in DiRT > Rally. Unclear if it's related to this patch though. Could be a missing > flush somewhere." > > ..I think it is a general mesa issue, except Im wrong here. This is a nouveau-specific problem, in fact, Maxwell+ only. LTC = level-two cache. Something specific to NVIDIA hw (other GPUs have it too, but it's always different and controlled by the hw or driver directly - not something that's API-accessible, or even generic across drivers). Also note that the errors only happened when I force-enabled bindless textures in DiRT Rally (via a config option), which is the feature that the patch was implementing. The "missing flush" is in reference to something missing inside of nouveau wrt texture management. There's ample evidence that there's something off somewhere in there. In any case, those ills are in no way related to radeonsi or any other driver. (In reply to Ilia Mirkin from comment #1) > In any case, those ills are in no way related to radeonsi or any other > driver. Thx for your explanation! Sorry for the noise, reassigning to radeon than. Seeing the start point of the track intermittently happens with r600g as well, does it really not happen with other drivers? I've been assuming it's a game issue, it's hard to imagine how a Mesa bug could cause that. For the FPS drops, something like GALLIUM_HUD=.dfps,.drequested-VRAM+mapped-VRAM+VRAM-usage+VRAM-vis-usage,.drequested-GTT+mapped-GTT+GTT-usage,cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations+num-shaders-created might show what they're related to. My guess would be shader compiles. Have to confirm its really a game bug. GTX 780: https://youtu.be/jXk3jUuJJ8w?t=144 R9 390: https://youtu.be/zht3LtKXUGY?t=83 Will open another bug for the stuttering. Looks smooth on nvidia and the r9 390, so its either a SI issue or something with my own configuration. Cheers for the CC, I'll get this tracked internally. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.