Summary: | Divinity: Original Sin Enhanced Edition blocky and jagged shadows. | ||
---|---|---|---|
Product: | Mesa | Reporter: | Elliot Thomas <e.singularitycat> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | enhancement | ||
Priority: | medium | ||
Version: | 17.3 | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Without "glsl_correct_derivatives_after_discard"
With "glsl_correct_derivatives_after_discard" |
Description
Elliot Thomas
2018-02-27 23:55:30 UTC
Created attachment 137676 [details]
Without "glsl_correct_derivatives_after_discard"
Created attachment 137677 [details]
With "glsl_correct_derivatives_after_discard"
Should be fixed by: commit 3c9144f9e5888e9a31886b64168f63e991da01d0 Author: Timothy Arceri <tarceri@itsqueeze.com> Date: Fri Aug 2 10:05:20 2019 +1000 drirc: Add discard workaround for Divinity: Original Sin EE This adds an additional work around for the game to fix the blocky shadows as reported in bug 105282 Acked-by: Eric Engestrom <eric.engestrom@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282 |
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