Summary: | [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path | ||
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Product: | Mesa | Reporter: | Nanley Chery <nanleychery> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | currojerez |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | i965-tbo-assorted-fixes.patch |
Description
Nanley Chery
2018-03-05 21:10:57 UTC
Here's a more detailed output of the failing subtests: Probe value at (0, 0, 0, 0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 1.000000 PIGLIT: {"subtest": {"Buffer update/WaW/one bit barrier test/4x4" : "fail"}} -- Probe value at (0, 0, 0, 0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 1.000000 PIGLIT: {"subtest": {"Buffer update/WaW/full barrier test/4x4" : "fail"}} -- Probe value at (0, 0, 0, 0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 1.000000 PIGLIT: {"subtest": {"Buffer update/WaW/one bit barrier test/16x16" : "fail"}} -- Probe value at (0, 0, 0, 0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 1.000000 PIGLIT: {"subtest": {"Buffer update/WaW/full barrier test/16x16" : "fail"}} -- Probe value at (0, 0, 0, 0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 1.000000 PIGLIT: {"subtest": {"Buffer update/WaW/one bit barrier test/64x64" : "fail"}} -- Probe value at (0, 0, 0, 0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 1.000000 PIGLIT: {"subtest": {"Buffer update/WaW/full barrier test/64x64" : "fail"}} I can reproduce this issue with mesa-11.0.0-rc1 and mesa-18.0.0-rc4 on both Skylake and Haswell. I doubt this is an image load/store bug, the failing subtest isn't calling glGetTexImage on any surface which is ever accessed using image load/store. It's doing the following: - Initialize a buffer object using imageStore() from the fragment shader. - Overwrite half of the same buffer with green using glBufferSubData(). - Copy the buffer into a 2D texture by binding it as a PBO and calling glTexImage2D(). - Download the texture using glGetTexImage() [which with your hack is somehow getting stale contents from the above]. Kind of smells like a coherency issue of glGetTexImage() with respect to the PBO upload path... Actually intel_get_tex_sub_image() is called 3 times: 2 times during test initialization (source datas are float 0 1 0 1 and all floats 66) and once when checking the results (source data is half red - half green). Destination addresses for these 3 calls all different. Modifying test to do Write-Read-Write (instead of Write-Write) solving the issue. Write-Write-Write still fails. P.S. these results are for "fallback" path with intel_gettexsubimage_blorp returning false. (In reply to Andriy Khulap from comment #4) > Actually intel_get_tex_sub_image() is called 3 times: 2 times during test > initialization (source datas are float 0 1 0 1 and all floats 66) and once > when checking the results (source data is half red - half green). > Destination addresses for these 3 calls all different. > Yeah, but the textures downloaded by those are temporaries which aren't accessed by image load/store either. > Modifying test to do Write-Read-Write (instead of Write-Write) solving the > issue. > Write-Write-Write still fails. > > P.S. these results are for "fallback" path with intel_gettexsubimage_blorp > returning false. From playing around with the test a bit I believe the corruption is caused by glBufferSubData() unexpectedly taking the unsynchronized path when intel_gettexsubimage_blorp() hasn't been used earlier -- Other than that the glGetTexSubImage path taken doesn't seem to have any influence on the result. The reason why glBufferSubData() is taking the unsynchronized path as a side effect even though the BO is busy is because image surface setup isn't using the intel_bufferobj_buffer() wrapper to get the BO pointer, which updates intel_buffer_object::gpu_active_start/end used by glBufferSubData() to decide whether to take the unsynchronized path. The attached patch should address that (along with a few more issues I found while looking into this). Created attachment 138163 [details] [review] i965-tbo-assorted-fixes.patch I've tested the patch and can confirm that it fixes this issue: all "Buffer update/WaW..." tests are now passing. The fix was released. Can we close this? (In reply to Juan A. Suarez from comment #8) > The fix was released. Can we close this? Yes. The bug has been fixed as of commit 936cd3c87a212c28fe89a5c059fc4febd8b52ab7 Author: Francisco Jerez <currojerez@riseup.net> Date: Fri Mar 16 14:28:59 2018 -0700 i965: Use intel_bufferobj_buffer() wrapper in image surface state setup. Instead of directly using intel_obj->buffer. Among other things intel_bufferobj_buffer() will update intel_buffer_object:: gpu_active_start/end, which are used by glBufferSubData() to decide which path to take. Fixes a failure in the Piglit ARB_shader_image_load_store-host-mem-barrier Buffer Update/WaW tests, which could be reproduced with a non-standard glGetTexSubImage implementation (see bug report). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105351 Reported-by: Nanley Chery <nanleychery@gmail.com> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> |
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