| Summary: | Enable GL disk shader cache when transform feedback is enabled | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Jordan Justen <jljusten> |
| Component: | Mesa core | Assignee: | mesa-dev |
| Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
| Severity: | enhancement | ||
| Priority: | medium | CC: | eero.t.tamminen, jljusten, lemody, t_arceri |
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Jordan Justen
2018-03-12 01:38:05 UTC
From irc, Tim mentions that we need to add prog->TransformFeedback->VaryingNames into the sha1 in shader_cache_read_program_metadata. Similar to AttributeBindings. Should be fixed by these commits: commit 6d830940f78109db44293d41e74d9ec0a47da49b glsl/shader_cache: Allow shader cache usage with transform feedback commit fc4a7aaa8297370ba505b306b91a71a3b8545d18 i965: Allow disk shader cache usage with transform feedback |
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