| Summary: |
Gpu Hang with timestamp queries and compute dispatches on Intel HD 5500 |
| Product: |
Mesa
|
Reporter: |
mankeli |
| Component: |
Drivers/DRI/i915 | Assignee: |
Default DRI bug account <dri-devel> |
| Status: |
RESOLVED
MOVED
|
QA Contact: |
Default DRI bug account <dri-devel> |
| Severity: |
major
|
|
|
| Priority: |
medium
|
CC: |
eero.t.tamminen
|
| Version: |
unspecified | |
|
| Hardware: |
x86-64 (AMD64) | |
|
| OS: |
Linux (All) | |
|
| Whiteboard: |
|
|
i915 platform:
|
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i915 features:
|
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| Attachments: |
Small program with two compute dispatches and draw
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Running OpenGL program with two glDispatch() calls, causes gpu hang on HD Graphics 5500. Program basically does: if (1) { glUseProgram(computeprogram); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, ssbo_test); glDispatchCompute(256/4, 256/4, 256/2); glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); } if (1) { glUseProgram(computeprogram); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, ssbo_test); glDispatchCompute(256/4, 256/4, 256/2); glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); } .. and then simple one-triangle fullscreen pass to main framebuffer (0) using that SSBO. When both of those are enabled, my computer nearly hangs and dmesg reports: [127049.481163] drm/i915: Resetting chip after gpu hang. But if only one of those is enabled, everything is ok, compute dispatch takes 13ms and debug output renders on the screen.