Summary: | glGetIntegerv return wrong value in some cases | ||
---|---|---|---|
Product: | Mesa | Reporter: | xuelian.bai |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | ARM | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Patch for this bug |
Description
xuelian.bai
2018-05-09 07:33:25 UTC
Can you please attach the patch here, or post it to mesa-dev? I can't access the URL you gave. BTW, I've confirmed the bug here. FYI: I've posted a piglit patch for a new test to check this. Created attachment 139455 [details] [review] Patch for this bug This is my patch, please check, thanks! You're missing fixes for glGetFloat/Double/Booleanv(). And there are a few more arrays like GL_SECONDARY_COLOR, GL_FOG_COORD, GL_EDGE_FLAG, etc. I've got a patch which covers all that which I'll post for review and cc you. Fixed by d07466fe18522cde1acadfc597583f80b69c15b7 |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.