Summary: | Fragment interface not working on Intel chipsets | ||
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Product: | xorg | Reporter: | SmSpillaz <SmSpillaz> |
Component: | App/compiz | Assignee: | David Reveman <reveman> |
Status: | RESOLVED INVALID | QA Contact: | Xorg Project Team <xorg-team> |
Severity: | normal | ||
Priority: | lowest | CC: | 84yelo3, marius |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
SmSpillaz
2007-04-15 04:48:54 UTC
I am only using XGL but water works as usual and seems to be hardware accelerated (fast draw/low cpu). However activating blur (even for a single small window/part/region) causes a "2 fps like" redraw slowdown. I assume Mesa jumps in with software shaders? (Latest compiz GIT, Mesa 6.5.2, i945GM) intel x3100 GM965 intel driver 2.2.1-1ubuntu4 xorg-core 1.4.1~git20080131-1ubuntu4 xorg-server 7.3+10ubuntu6 mesa 7.0.3~rc2-1ubuntu1 blur, water, shade plugins are not working with my card either (they don't do anything but removing screen content). I also see this message in the terminal: /usr/bin/compiz.real (blur) - Warn: No stencil buffer. Region based blur disabled This is resolved in what used to be called the compiz-fusion 'workarounds' plugin. The checkbox 'Fix AIGLX shaders' should fix water - Blur and Bicubic cannot be fixed as their fragment instructions exceed the maximum amount that can be done in hardware. |
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