| Summary: | radv: Fragment shader output goes to wrong attachments when render targets are sparse | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Philip Rebohle <philip.rebohle> |
| Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
| Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | Patch for the 'deferred' demo | ||
|
Description
Philip Rebohle
2018-06-12 19:19:42 UTC
Well, AMDVLK hangs on Polaris/Vega here. (I recompiled that fragment shader manually). https://patchwork.freedesktop.org/patch/229361/ should fix this. |
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