Bug 107028

Summary: [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status
Product: Mesa Reporter: Leonardo <kinetocore>
Component: Drivers/DRI/i965Assignee: Intel 3D Bugs Mailing List <intel-3d-bugs>
Status: RESOLVED FIXED QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium    
Version: 18.0   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: glxinfo

Description Leonardo 2018-06-25 13:15:35 UTC
Created attachment 140321 [details]
glxinfo

https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html

Using the WebGL 1.0.4 conformance test on my Sandybridge laptop.

conformance/glsl/misc/fragcolor-fragdata-invariant.html (Passed: 1/2 Failed: 1/2 in 582.0 ms)

    failed: [unexpected fragment shader compile status] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.

The other subtests are OK.

I'm using Mesa 1.8.1.1 on Firefox 60.0.2 Manjaro Linux (i've attached a complete glxinfo).
Comment 1 Leonardo 2018-12-12 19:07:32 UTC
I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on Manjaro Linux up to date and now the test pass correctly

----------------------------------------

conformance/glsl/misc/fragcolor-fragdata-invariant.html (Passed: 2/2 in 788.0 ms)

Declaring both gl_FragColor and gl_FragData invariant should succeed.

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".

test: Declaring both gl_FragColor and gl_FragData invariant should succeed.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Declaring both gl_FragColor and gl_FragData invariant should succeed.
PASS successfullyParsed is true

TEST COMPLETE

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