Summary: | [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status | ||
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Product: | Mesa | Reporter: | Leonardo <kinetocore> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 18.0 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | glxinfo |
Description
Leonardo
2018-06-25 13:15:35 UTC
I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on Manjaro Linux up to date and now the test pass correctly ---------------------------------------- conformance/glsl/misc/fragcolor-fragdata-invariant.html (Passed: 2/2 in 788.0 ms) Declaring both gl_FragColor and gl_FragData invariant should succeed. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". test: Declaring both gl_FragColor and gl_FragData invariant should succeed. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Declaring both gl_FragColor and gl_FragData invariant should succeed. PASS successfullyParsed is true TEST COMPLETE |
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