Bug 107073

Summary: Some miptree maps don't use intel_mipmap_tree::offset
Product: Mesa Reporter: Nanley Chery <nanleychery>
Component: Drivers/DRI/i965Assignee: Intel 3D Bugs Mailing List <intel-3d-bugs>
Status: RESOLVED MOVED QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Nanley Chery 2018-06-29 21:39:00 UTC
Miptree maps for stencil, depth-stencil, and etc-decompressed-workaround miptrees don't use ::offset. This seems wrong.

I think we may run into an issue in the following case:
1. Create a DRI image from a miptree level > 1 via __DRIimageExtensionRec::createImageFromTexture. The level must be in a different tile than the base level. This will set __DRIimage::offset > 0.
2. Create an aformentioned problematic miptree from that image using EGLImageTargetRenderbufferStorage or EGLImageTargetTexture2D (maybe also __DriverAPIRec::MakeCurrent?). These use intel_miptree_create_for_dri_image internally and will set intel_mipmap_tree::offset > 0.
3. Map the miptree for reading. We'll expect data from the level > 1, but we'll instead get data from the base level.

If this is indeed possbile, we need a piglit test to confirm the issue and a Mesa patch to fix it.
Comment 1 GitLab Migration User 2019-09-25 19:12:03 UTC
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