Bug 107199

Summary: SKL: spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow failed - shadow comparison failed
Product: Mesa Reporter: Martin Peres <martin.peres>
Component: Drivers/DRI/i965Assignee: Intel 3D Bugs Mailing List <intel-3d-bugs>
Status: RESOLVED WORKSFORME QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium CC: danylo.piliaiev
Version: 18.0   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Martin Peres 2018-07-12 10:37:21 UTC
The test spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow failed once on our skl-6260u machine.

Failure:
Expected level: 4
Observed: shadow comparison failed
Fetch level: 3, baselevel: 2, maxlevel: 5, minlod: 2, maxlod: 3, bias: -2, mipfilter: yes
Summary: 48509/48510 passed

This seems like it is pretty rare, but I filed the bug anyway to keep track of it in cibuglog.

Feel free to close it if you are not interested
Comment 1 Danylo 2018-07-12 13:33:51 UTC
I've tested tex-miplevel-selection on mesa 18.1.3 and mesa-git(e2aa6ba732) with i5-6440HQ and all tests passed:
Summary: 58212/58212 passed

Is this failure still reproducible? If yes then what exact command was used to run test?
Comment 2 Martin Peres 2018-07-12 14:12:55 UTC
(In reply to Danylo from comment #1)
> I've tested tex-miplevel-selection on mesa 18.1.3 and mesa-git(e2aa6ba732)
> with i5-6440HQ and all tests passed:
> Summary: 58212/58212 passed
> 
> Is this failure still reproducible? If yes then what exact command was used
> to run test?

No, the reproduction rate is probably close to 1/1000 :s

This is the sort of failures that is just so annoying to deal with... but we always end up hitting!
Comment 3 Martin Peres 2019-07-02 08:35:07 UTC
Closing, after one year without any reproduction :o
Comment 4 CI Bug Log 2019-07-02 08:35:22 UTC
The CI Bug Log issue associated to this bug has been archived.

New failures matching the above filters will not be associated to this bug anymore.

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