Summary: | GPU hang (ring gfx timeout) with out of bounds UBO read in shader | ||
---|---|---|---|
Product: | Mesa | Reporter: | Miłosz Rachwał <fbz-me> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Dumps from GALLIUM_DDEBUG |
Description
Miłosz Rachwał
2018-07-12 12:45:24 UTC
It turned out that the cause was uninitialized UBO, which depending on memory contents leaded to out of bounds UBO array read in fragment shader. It probably shouldn't bring down whole GPU, though. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1320. |
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