Summary: | [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Jason Ekstrand <jason> |
Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | jason, kenneth |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 107763 | ||
Attachments: | Example error state |
Description
Jason Ekstrand
2018-07-18 16:57:51 UTC
I should probably be a good bug reporter and write more things down: Game: Batman: Arkham City GOTY Platform: Steam Install method: Windows Steam running under Wine with DXVK DXVK version: 0.61+ (67fe452580222fc) Created attachment 140704 [details]
Example error state
This has been fixed with the following commit in master: commit b08b4b2b25b201df2d667cf70d7f99475e5c7aec Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Tue Aug 21 20:40:50 2018 -0500 anv: Disable the vertex cache when tessellating on SKL GT4 I have no idea if I'm correct about what's going wrong or if this is the correct fix. However, in my multiple weeks of banging my head on this hang, a VUE reference counting bug seems to match all the symptoms and it definitely fixes the hang. Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107280 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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