Summary: | radv: OpControlBarrier does not always work correctly (bisected) | ||
---|---|---|---|
Product: | Mesa | Reporter: | Philip Rebohle <philip.rebohle> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Probably affected compute shader
Screenshot that shows the issue |
Description
Philip Rebohle
2018-08-02 20:04:14 UTC
Can you upload a screenshot of the rendering issue, please? Created attachment 141081 [details]
Screenshot that shows the issue
Here's a screenshot. Basically, the water geometry is extremely messed up and the game renders randomly flickering garbage.
Please note that I implemented the OpMemoryBarrier workaround in DXVK 0.64, so this can only be reproduced with 0.63.
I can confirm the issue with DXVK 0.63 on my RX480, as well as the potential fix. Though, the attached compute shader doesn't seem to be affected. I have to find the good one first. I will let you know. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.