Bug 107601

Summary: Rise of the Tomb Raider Segmentation Fault when the game starts
Product: Mesa Reporter: fin4478
Component: Drivers/Vulkan/radeonAssignee: mesa-dev
Status: RESOLVED FIXED QA Contact: mesa-dev
Severity: normal    
Priority: medium CC: 0xe2.0x9a.0x9b
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description fin4478 2018-08-17 05:25:41 UTC
The game crashes when starting the benchmark or continue the game from the main menu. A dialog pops up with a Segmentation Fault (signal 11) message and a crash dump is created. Using latest Oibaf ppa Mesa git. The game did work four days ago but not after Mesa update.

This Vulkan demo works fine:
http://nonfatmatt.blogspot.com/2018/07/new-demo-for-testing-unreal-engine-4-in.html

My System:
  Host: ryzenpc Kernel: 4.18.0-rc1+ x86_64 bits: 64 Desktop: Xfce 4.12.4 
  Distro: Debian GNU/Linux buster/sid 
Machine:
  Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x 
  serial: <root required> UEFI: American Megatrends v: 4011 date: 04/19/2018 
CPU:
  6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2727 MHz 
Graphics:
  Card-1: AMD Baffin [Polaris11] driver: amdgpu v: kernel 
  Display: x11 server: X.Org 1.20.0 driver: amdgpu,ati 
  unloaded: fbdev,modesetting,vesa resolution: 1920x1080~60Hz 
  OpenGL: renderer: Radeon RX 560 Series (POLARIS11 DRM 3.27.0 4.18.0-rc1+ 
  LLVM 6.0.1) 
  v: 4.5 Mesa 18.3.0-devel
Comment 1 fin4478 2018-08-17 07:59:19 UTC
Deleting all folders and files in  the ~/.cache/mesa_shader_cache/ folder fixes this bug.
Comment 2 Timothy Arceri 2018-08-17 09:57:22 UTC
(In reply to fin4478 from comment #1)
> Deleting all folders and files in  the ~/.cache/mesa_shader_cache/ folder
> fixes this bug.

This should never be required. There is likely a subtle bug somewhere, this bug is probably related to bug 105904

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