Summary: | Shader cache causes Dota 2 crashes on amdgpu | ||
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Product: | Mesa | Reporter: | Vibol <vibolvireak> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 18.1 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vibol
2018-08-20 17:44:53 UTC
I've skimmed over the linked report and I've got no idea why you think this is a Mesa bug. Help me help you, a proper bug report should contain all the information I need to start looking into the issue. (In reply to Timothy Arceri from comment #1) > I've skimmed over the linked report and I've got no idea why you think this > is a Mesa bug. > > Help me help you, a proper bug report should contain all the information I > need to start looking into the issue. From a few comments, it's clear that deleting the Mesa shader cache, or setting MESA_GLSL_CACHE_DISABLE=true, is required to avoid crashes when starting Dota 2. He's using Mesa and the amdgpu driver on an RX550. Reporter has said in the original report this is now fixed. |
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