Summary: | glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan AztecRuins | ||
---|---|---|---|
Product: | Mesa | Reporter: | Eero Tamminen <eero.t.tamminen> |
Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | VERIFIED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | jason |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Eero Tamminen
2018-09-03 13:55:29 UTC
Lionel has a patch for this: https://patchwork.freedesktop.org/patch/245761/ Fixed in : commit 07a2098a708a2bdba1697cbfeb435533b828d5c4 Author: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Date: Thu Aug 23 14:34:19 2018 +0100 intel: compiler: remove dead local variables at optimization pass Verified, works fine now. (HSW GT2 seems to have some other issue, Aztec Ruins Vulkan version fails there randomly.) |
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