Summary: | Commit 888b7fc causes performance regression | ||
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Product: | Mesa | Reporter: | David Pinedo <david> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED WONTFIX | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | 18.1 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
David Pinedo
2018-09-14 15:40:36 UTC
Since the referenced sha is for the 18.1 rather than the master branch I'm copying here for completeness. commit 888b7fcaf4d4f25c90c318495c7c38066cff29fb Author: Samuel Pitoiset <samuel.pitoiset@gmail.com> Date: Wed Jun 13 20:19:23 2018 +0200 radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8 This causes rendering issues in Shadow Warrior 2 with DXVK. Cc: mesa-stable@lists.freedesktop.org Fixes: ccc64f3133 ("radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commit 51e23d34190076159129dd7b449b95a1ac3d4949) Hi David, Thanks for reporting this. Unfortunately the original performance tweak doesn't really work on GFX8, as TC compatible HTILE for 16-bit depth surfaces is only natively supported on GFX9. I know that this decreases performance for the shadowmapping demo but the impact is really tiny for real apps and we can't restore it without introducing rendering problems in some situations (as explained in the commit message). It's nice to see that your CI system Vulkan is working. :) Closing. |
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