Summary: | Isaac AntiBirth under wine has invisible entities tu to clipping plane issue | ||
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Product: | Mesa | Reporter: | Fabian Maurer <dark.shadow4> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED NOTOURBUG | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | 18.2 | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Traces and hacked shader |
Description
Fabian Maurer
2018-09-15 12:58:05 UTC
This is a game bug. Compilation of this (and other) shaders are failing because the game is using features of later glsl versions but its not setting the required version in the shader. When the version is not specified I believe the spec says it should default to glsl 1.10. For example a more correct work around would be to add the following to the top of the shader: #version 130 This should really be reported to the developer. And we should also create some CTS tests to make sure the binary drivers don't allow this behavior. This is a long standing difference where the behaviors of the binary drivers causes games to end up not working on Mesa. |
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