Summary: |
[snb] GPU hangs and resets after extended period of time in Citra Emu |
Product: |
Mesa
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Reporter: |
Bee <robertswire> |
Component: |
Drivers/DRI/i965 | Assignee: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: |
RESOLVED
MOVED
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QA Contact: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: |
minor
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Priority: |
medium
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CC: |
intel-gfx-bugs
|
Version: |
unspecified | |
|
Hardware: |
x86-64 (AMD64) | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
Crash dump and glxinfo
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Created attachment 141741 [details] Crash dump and glxinfo After an extended period of time in Animal Crossing: New Leaf, the GPU will hang and reset, killing the x server and all open programs. I've looked around other bug reports, and I can't find anything relating to hangs with citra. It usually occurs about an hour into gameplay, and I don't believe its a hardware issue. My temps are well below the critical point, and the only other thing I have open with citra is a web browser with mostly text-based pages. My hardware is a Thinkpad T420 with a Core i5 2450m (or 2520m, basically the same thing.) I'm running Arch Linux with i3wm and no compositor, and the only changes to my driver/X config is a higher DPI. Linux thinkpad 4.18.9-arch1-1-ARCH #1 SMP PREEMPT Wed Sep 19 21:19:17 UTC 2018 x86_64 GNU/Linux 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) I've attached some more relevant info in text files, and I appreciate your taking the time to read my bug report.