Summary: | [DXVK] Dauntless Helmets rendering incorrectly on Vega, works in AMDVLK | ||
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Product: | Mesa | Reporter: | Thomas Crider <gloriouseggroll> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
invisible helmet parts
helmet working on amdvlk Renderdoc log |
Created attachment 141811 [details]
helmet working on amdvlk
Notes on getting the game working: use TKG's winetricks to get dotnet472 installed: https://github.com/Tk-Glitch/PKGBUILDS/tree/master/winetricks-tkg-git winetricks -q dotnet472 vcrun2015 win7 make sure ipv6 is enabled in network settings and router (yes, this is weird, but launcher fails to open otherwise) Hmm, I have trouble getting it installed. If I do it on a new win64 the installer wants to install dotnet 4.5.2 and vcrun2015 again and gets stuck. on win32 The installer immediately shuts down after the initial screen. Is there anything more than WINEPREFIX=.... winecfg <- set virtual desktop resolution & version to win7 WINEPREFIX=.... x{32,64}/setup_dxvk.sh WINEPREFIX=.... winetricks -q dotnet472 vcrun2015 win7 WINEPREFIX=.... wine DauntlessSetup.exe required? Using wine-staging-3.16 . Maybe you can create a trace using renderdoc? TKG's winetricks has a fix for that, doesn't work currently with standard winetricks https://github.com/Tk-Glitch/PKGBUILDS/tree/master/winetricks-tkg-git will see if I can generate a renderdoc trace (In reply to Thomas Crider from comment #4) > TKG's winetricks has a fix for that, doesn't work currently with standard > winetricks > > https://github.com/Tk-Glitch/PKGBUILDS/tree/master/winetricks-tkg-git > > will see if I can generate a renderdoc trace i should also mention im on the latest rebase of wine-staging I was already using the TKG winetricks as per your comment 2. Looking at it now though, you're sure it is dotnet472, not 471 (since 471 has a patch in the tkg winetricks)? (In reply to Bas Nieuwenhuizen from comment #6) > I was already using the TKG winetricks as per your comment 2. Looking at it > now though, you're sure it is dotnet472, not 471 (since 471 has a patch in > the tkg winetricks)? can confirm it's 472. i just used it again on a fresh prefix to verify my steps ah I also forgot to mention for the game you will need d3dcompiler_47 set to native Created attachment 141817 [details]
Renderdoc log
renderdoc log attached
tried to make a renderdoc capture but pressing f12 or prntscrn to do so crashes the game What version of renderdoc did you use? If that doesn't work with rdc, can you try recording an apitrace? Well, I can launch the game, but I get a black screen after clicking on the "Play" button. This is apparently a known issue with the tutorial. The only way to solve it is to play the tutorial on a different machine [1] ... If you want me to fix the rendering issue on Vega, please record an apitrace or a renderdoc capture. If you need help, please ask! Thanks! [1] https://www.youtube.com/watch?v=yQjbfXlU9So Patch available here https://reviews.llvm.org/D53359 Now fixed. commit 91533e99d40c335134a635deaee79c726bb618f0 Author: Nicolai Haehnle <nhaehnle@gmail.com> Date: Wed Oct 31 13:26:48 2018 +0000 AMDGPU: Remove PHI loop condition optimization Summary: The optimization to early break out of loops if all threads are dead was never fully implemented. But the PHI node analyzing is actually causing a number of problems, so remove all the extra code for it. (This does actually regress code quality in a few places because it ends up relying more heavily on phi's of i1, which we don't do a great job with. However, since it fixes real bugs in the wild, we should take this change. I have some prototype changes to improve i1 lowering in general -- not just for control flow -- which should help recover the code quality, I just need to make those changes fit for general consumption. -- Nicolai) Change-Id: I6fc6c6c8961857ac6009fcfb9f7e5e48dc23fbb1 Patch-by: Christian König <christian.koenig@amd.com> Reviewers: arsenm, rampitec, tpr Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, t-tye, llvm-commits Differential Revision: https://reviews.llvm.org/D53359 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@345718 91177308-0d34-0410-b5e6-96231b3b80d8 |
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Created attachment 141810 [details] invisible helmet parts This doesn't seem to affect POLARIS, however on VEGA helmets were rendering incorrectly/parts were not rendering on RADV, but working on AMDVLK, using llvm-svn and mesa-git on Arch.