| Summary: | [GLSL] layout-location-struct.shader_test fails to link | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | vadym <vadym.shovkoplias> |
| Component: | glsl-compiler | Assignee: | mesa-dev |
| Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
| Severity: | normal | ||
| Priority: | medium | CC: | vadym.shovkoplias |
| Version: | 18.2 | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
vadym
2018-10-05 15:06:09 UTC
Should be fixed by: commit a7d40a13ec39df5c1e18c2afaf70988958c11933 Author: Sergii Romantsov <sergii.romantsov@globallogic.com> Date: Thu Jan 24 14:33:55 2019 +0200 glsl: Fix input/output structure matching across shader stages Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says: "Variables or block members declared as structures are considered to match in type if and only if structure members match in name, type, qualification, and declaration order." Fixes: * layout-location-struct.shader_test v2: rebased against master and small fixes Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250 |
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