Summary: | [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails | ||
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Product: | Mesa | Reporter: | Chema Casanova <jmcasanova> |
Component: | glsl-compiler | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Chema Casanova
2018-10-16 14:32:16 UTC
I've just send a fix for review: https://patchwork.freedesktop.org/series/52841/ Fix landed in Mesa master. commit 4eec3a2a3652317f8e0fa97e0730c297bde8241a Author: Ilia Mirkin <imirkin@alum.mit.edu> Date: Fri Feb 22 01:13:39 2019 -0500 glsl: fix recording of variables for XFB in TCS shaders This is purely for conformance, since it's not actually possible to do XFB on TCS output varyings. However we do have to make sure we record the names correctly, and this removes an extra level of array-ness from the names in question. Fixes KHR-GL45.tessellation_shader.single.xfb_captures_data_from_correct_stage v2: Add comment to the new program_resource_visitor::process function. (Ilia Mirkin) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108457 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: 19.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Comment 3
jacobarch02@gmail.com (Spammer; Account disabled)
2019-08-24 05:53:54 UTC
Comment hidden (spam)
The way toward changing over paper pages of records into computerized structure is called Data Capturing. Information catching is done from written word as well as from system assets. https://www.assignmentsquare.co.uk/assignment-writing-service |
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