Bug 108794

Summary: Inconsistent behavior with Separable Shaders (ARB_separate_shader_objects)
Product: Mesa Reporter: epigramx
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: unspecified   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description epigramx 2018-11-19 15:42:56 UTC
When running Cemu, (an OpenGL application under wine), it appears there is inconsistent behavior with their feature "Separable Shaders".

a) When BotW runs, and SS is off, the "tent" of some Stables may be invariably culled off the scene (along with a few other textures).

b) In contrast, when SS is on, it causes the lighting in some Shrines to be oversaturated.

Hardware: AMD R9 290, Intel Haswell
Software: Kernel 4.18.19, latest libdrm, current mesa repo source, llvm 8 from their site's repo for debian sid.

tl;dr: In any case, there appears to be inconsistent behavior on results of separable shaders being used or not when the same methods seem to work on Windows. I do not have access to the source of the test software to investigate further and I have not debugged mesa calls further (and I probably won't).
Comment 1 GitLab Migration User 2019-09-25 18:29:25 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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