| Summary: | compressed texture formats are broken | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Roland Scheidegger <sroland> |
| Component: | Drivers/DRI/i915 | Assignee: | Zou Nan hai <nanhai.zou> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | CC: | michael.fu |
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Roland Scheidegger
2007-05-17 18:12:49 UTC
Fixed in i915. There seem to be more issues with that in i915tex, looks like it's broken in more places. Though at least along the way a problem causing huge performance with compressed textures is fixed now. In any case, the trouble with big mipmaps were not due to a driver bug (need a compression library which honors dstRowStride). mostly fixed in git head for i915tex. This needs however another look, as there are obviously still issues (copying around very small compressed textures (width or height smaller than a block) in some driver paths will result in not copied or half-copied blocks, need to fix that in the right places without too many hacks). we need to refresh the status for this bug on latest 915 driver. This sample is ok on lastest build, how there is still one corner path that may hit this issue(height < 4 level), I have fixed in mesa. Mass version move, cvs -> git |
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