Summary: | Rendering artifacts in Enter The Gungeon on Both RX 590 and Radeon 7 | ||
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Product: | Mesa | Reporter: | Ryan Houdek <Sonicadvance1> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ryan Houdek
2019-04-09 12:32:53 UTC
Some additional information. If you change their lighting model from High to Low in the video settings then the corruption goes away, but this is obviously less than ideal. Definitely something to do with that shading pass though. I don't seem to suffer with poor performance even on an obsolete Phenom II x4 955. But now that you've mentioned when I notice a very slight bit of this shimmering effect on my R9 285, admittedly not to the same degree as you. It's quite noticeable on the first red step at the beginning of the game and seems to shift around with the position of the game camera: https://imgur.com/a/IBmHmhd Using the GOG v2.1.5 release on: > Debian Testing > Linux-drm-fixes-5.1 > Mesa 19.1.0-devel (git-53f715fafb) > Device: AMD Radeon R9 200 Series (TONGA, DRM 3.30.0, 5.1.0-rc1+, LLVM 8.0.0) Recorded a trace running the x86 & x86_64 build of the game: https://drive.google.com/drive/folders/10lYHjPXwkxVyUCQM2lJgKES_l2_HNKLg -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1386. |
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