Summary: | Blender crash when opening material tab GTX 750Ti -- NV117 (GM107) | ||
---|---|---|---|
Product: | Mesa | Reporter: | joinlaw <joinlaw> |
Component: | Drivers/DRI/nouveau | Assignee: | Nouveau Project <nouveau> |
Status: | RESOLVED MOVED | QA Contact: | Nouveau Project <nouveau> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 19.1 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
system hang
Photo tutorial to reproduce the bug This is an apitrace file for blender 2.8 rc1 |
Description
joinlaw
2019-06-26 18:55:19 UTC
Unfortunately blender can be very difficult to use for someone who has no idea about any of that stuff (like me). Can you make an apitrace which reproduces the crash when replayed? Failing that, can you provide idiot-proof instructions for how to trigger the crash, given that I don't know how to locate tabs in Blender, much less the "material" one? (I don't think I even have a copy of Blender installed either, and definitely low on disk space, so the apitrace way is much more likely to lead to an investigation and perhaps eventual fix.) Created attachment 144648 [details]
system hang
this bug hang my system and i can't even go to virtual terminal as it appear in the system hang attachment so i cant record apitrace because when i did that the trace file was corrupted and i cant replay it Created attachment 144649 [details]
Photo tutorial to reproduce the bug
I put photo tutorial to reproduce the bug in the attachment steps and arrange by their number from 1 to 8 Created attachment 144811 [details]
This is an apitrace file for blender 2.8 rc1
This bug appear when using evee realtime rendering engine which is OpenGL 3.0+
application and seems that is require a lot of GPU power or maybe some OpenGL 3.0+
functionality in broken in Nouveau.
any way here is the trace file.
(In reply to joinlaw from comment #6) > Created attachment 144811 [details] > This is an apitrace file for blender 2.8 rc1 > > This bug appear when using evee realtime rendering engine which is OpenGL > 3.0+ > application and seems that is require a lot of GPU power or maybe some > OpenGL 3.0+ > functionality in broken in Nouveau. > > any way here is the trace file. replaying this trace crashes glretrace. Can you verify that replaying the trace works for you? And what version were you using to record it? anyway, I am able to trigger one issue in blender, not quite sure if this is the exact one. I don't even have to press this preview thing, just hovering over it is enough. Seems like the rendering engine on the GPU hangs... (In reply to Karol Herbst from comment #7) > > replaying this trace crashes glretrace. Can you verify that replaying the > trace works for you? And what version were you using to record it? I use apitrace 8.0 and to replay the trace i use glretrace -b --sb blender.2.trace or i use qapitrace and uncheck all the checkboxes in retrace configuration in it to replay the trace. The trace is playing fine to me, but when i record it my whole system hang after opening material tab as described then i poweroff my computer and restart it and the trace file recorded. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1184. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.