Summary: | [Vampyr]Rendering issue ingame | ||
---|---|---|---|
Product: | Mesa | Reporter: | Maxime <berillions> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Vampyr RADV renderer
Vampyr AMDVLK renderer |
Description
Maxime
2019-06-27 15:57:54 UTC
Created attachment 144673 [details]
Vampyr AMDVLK renderer
What about RADV_DEBUG=nohiz and RADV_DEBUG=nodcc? What mesa sha1? Are you able to reproduce the rendering issue with the capture? (In reply to Samuel Pitoiset from comment #3) > What mesa sha1? Are you able to reproduce the rendering issue with the > capture? 1- I use Mesa-Git @ commit 62c60595844ba206dcf0f18451609e03ee65a7d3 2- With "export RADV_DEBUG=nodcc" --> Issue still exist 3- With "export RADV_DEBUG=nohiz" --> Issue still exist 4- When i launch qtrenderdoc and open the capture, the issue appears. What LLVM? Right, i used an old version of LLVM9-git. I update it to commit c71a1c39025ae135543eb6c2130e8f628b380dbe and the issue is fixed. ;-) Great thanks! |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.