Summary: | Most shaders in no mans sky fail to compile. | ||
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Product: | Mesa | Reporter: | Haxk20 <haxk612> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTABUG | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Haxk20
2019-07-04 10:57:43 UTC
mesa from git and LLVM from git too. Tried with nir enabled and it still fails. (In reply to Haxk20 from comment #0) > I installed No mans sky and used those enviroment variables: > MESA_GL_VERSION_OVERRIDE=4.5COMPAT > force_glsl_extensions_warn=true > and the game still fails to render multiple shaders. Well most of them. > Clouds are rendered properly. Other then that its not there. You shouldn't need these environment variables any longer. radeonsi now supports compat profile in GL 4.5 by default and the other overrides needed to run the game are set in 00-mesa-defaults.conf. I just tested No Mans Sky and it runs perfectly. I suspect you either need to update your systems Mesa package or you have a local copy in you home directory that is overriding the system copy of 00-mesa-defaults.conf, if so you should delete it. |
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