Bug 111107

Summary: 726a31df705b causes pipeline creation to use up to 5x more memory (which is not freed on pipeline destruction)
Product: Mesa Reporter: Timothy Arceri <t_arceri>
Component: Drivers/Vulkan/radeonAssignee: mesa-dev
Status: RESOLVED FIXED QA Contact: mesa-dev
Severity: normal    
Priority: medium CC: asmith
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Timothy Arceri 2019-07-11 10:59:26 UTC
For example using fossilize-replay to replay the fossilze db from the free to play game WarFrame [1] results in memory use going from 1GB+ before the commit to 5GB+ after the commit.

I've looked into it briefly and fixed one memory leak from the commit but extra memory use remained unchanged. I'm noting it here in a bug report until this is investigated properly. 

[1] ~/.steam/steamapps/shadercache/230410/fozpipelinesv4/steam_pipeline_cache.foz
Comment 1 Timothy Arceri 2019-07-15 01:59:50 UTC
Just updating this to note that this has nothing to do with the pipeline cache. In fact setting RADV_DEBUG=nocache results in slightly higher memory on top of this.
Comment 2 Timothy Arceri 2019-07-17 04:41:36 UTC
Fix:

https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1360
Comment 3 Timothy Arceri 2019-07-18 00:45:47 UTC
Should be fixed by:

commit a20a9d0c5e7e9d4468cfcf58fc5a4e9ad8f90610
Author: Timothy Arceri <tarceri@itsqueeze.com>
Date:   Wed Jul 17 14:20:55 2019 +1000

    radv: dont store disasm string unless keep_shader_info flag set
    
    This fixes the memory use regression from bug 111107.
    
    Fixes: 726a31df705 ("radv: Add the concept of radv shader binaries.")
    
    Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111107

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