Summary: | Navi10 Font rendering issue in Overwatch | ||
---|---|---|---|
Product: | Mesa | Reporter: | Matt <m.mcnutt> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
example of font rendering issue
fonts correct on amdvlk (ignore snowy artefacts) |
Bug is at least reproducable other user on reddit has confirmed https://www.reddit.com/r/wine_gaming/comments/ckhwhp/overwatch_font_rendering_issues_on_5700xt_navi10/evrd5g7?utm_source=share&utm_medium=web2x Moving this to Vulkan / RADV bug Loading the game up under the latest amdvlk from 26/7 renders the fonts correctly (albeit with artefacts that are inherent to that build at the moment on Navi10). It seems I was mistaken under my initial testing, the game fails to render at all under wined3d. Mesa: 19.2 git 39a90749 LLVM: 10.0 git git4575679 Kernel: 5.2.3 with DRM-NEXT patchset Created attachment 144991 [details]
fonts correct on amdvlk (ignore snowy artefacts)
Anyone able to get a renderdoc capture for this? Seems like a Geometry Shader issue with NGG (primitive shaders). You can specify RADV_DEBUG=nongg as a workaround for now. confirming that RADV_DEBUG=nongg workaround fixes the font rendering Should be addressed by https://gitlab.freedesktop.org/mesa/mesa/commit/c037fe5ad1b3556809e5a549306a52a8a8bd1cbf Thanks for the report. |
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Created attachment 144905 [details] example of font rendering issue Fedora 30 kernel 5.3rc2 Mesa-git - 19.2 git a69ab1b7 llvm - 10 gitba47e51 GPU RX 5700XT (navi 10) Present with both DXVK and wined3d, RADV or even amdvlk Fonts appear cut in half on the diagonal of each character. So far only found in Overwatch, other proton games appear to render fonts correctly