Bug 111387

Summary: calling glVertex() in infinite loop crashes the system
Product: Mesa Reporter: almos <aaalmosss>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED MOVED QA Contact: mesa-dev
Severity: normal    
Priority: medium    
Version: unspecified   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description almos 2019-08-12 22:24:57 UTC
On my desktop system with radeonsi and radeon.ko the dmesg starts to fill with vm errors, then after a few seconds a gpu fault is detected, the screen turns off, and it cannot recover from that.

On an intel haswell laptop the screen locks up immediately, and the system becomes totally unresponsive.

I don't think this is the correct reaction to a simple programming mistake.
Comment 1 Tapani Pälli 2019-08-13 05:43:26 UTC
System wide resource limitations for users should be implemented with cgroups or such, IMO it cannot be responsibility of a single library. You will likely encounter similar situation using some other library, as example: "while(1) fork();". You should setup limitations for memory usage per user or per process.
Comment 2 GitLab Migration User 2019-09-18 20:33:17 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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