Summary: | SPIR-V shader leads to GPU hang, sometimes making machine unstable | ||
---|---|---|---|
Product: | Mesa | Reporter: | Alastair Donaldson <afdx> |
Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | major | ||
Priority: | medium | CC: | danylo.piliaiev, jason |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Amber test exposing the problem |
Description
Alastair Donaldson
2019-08-16 16:29:07 UTC
Thanks, I've sent a MR https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1710 hi, I tested patch from Danylo. It works with this amber test [den@den-pc Debug]$ ./amber '/home/den/Downloads/write-red-after-search.amber' Summary: 1 pass, 0 fail Should be fixed by: commit 84b3ef6a96eabc28b18e8cdf1b0d61826b1a8a67 nir/loop_unroll: Prepare loop for unrolling in wrapper_unroll Without loop_prepare_for_unroll loops are losing phis. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111411 Fixes: 5db98195 "nir: add loop unroll support for wrapper loops" Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> |
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