Summary: | X crashes when simultaneous rendering is triggered | ||
---|---|---|---|
Product: | Mesa | Reporter: | Bryce Harrington <bryce> |
Component: | Drivers/X11 | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | sebastien.valette |
Version: | unspecified | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
URL: | https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-video-ati/+bug/118798 | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Script to reproduce the crash
X log after crash |
Description
Bryce Harrington
2007-06-06 17:27:39 UTC
Created attachment 10213 [details]
Script to reproduce the crash
This also requires installing python-vtk.
Looks similar to bug 10995. Does this also happen with direct rendering or accelerated indirect rendering? I am the user who reported the bug. Dri was not used. (bad initialization due to bad settings in xorg.conf) Now that DRI is enabled, the crash no longer occurs. Created attachment 10232 [details]
X log after crash
Correction : I still am able to reproduce the bug with DRI enabled.
Only, I have to move the front window faster (to trigger a lot of renderings)
here is my /var/log/Xorg.0.log.old
(In reply to comment #4) > Correction : I still am able to reproduce the bug with DRI enabled. The fact that XMesa functions are called indicates that at least one context is still using indirect rendering. >The fact that XMesa functions are called indicates that at least one context is
>still using indirect rendering.
<Newbie scratches head>
You must be right :), but the attached X crash log shows that AIGLX is disabled. Is there a way to detect what "context" uses Indirect rendering?
(In reply to comment #6) > the attached X crash log shows that AIGLX is disabled. Which could be part of the problem - that forces indirect rendering to use software rendering. > Is there a way to detect what "context" uses Indirect rendering? Running the 3D app(s) with the environment variable LIBGL_DEBUG=verbose could give a hint. Ok, my bad. Sorry for the noise. I had fglrx conflicting with the open source driver. No problems now... |
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