Bug 11910

Summary: DrawElements not work if data's offset in vertex buffer is not 0
Product: Mesa Reporter: WuNian <nian.wu>
Component: Drivers/DRI/i965Assignee: haihao <haihao.xiang>
Status: VERIFIED FIXED QA Contact:
Severity: normal    
Priority: medium CC: dri-devel
Version: git   
Hardware: Other   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: test case

Description WuNian 2007-08-09 00:27:11 UTC
If store vertex and index data in vertex buffer and the data's offset is not 0, the glDrawElements will draw nothing.
If the data's offset in buffer is 0, glDrawElements work correctly.
Comment 1 WuNian 2007-08-09 00:27:49 UTC
Created attachment 11055 [details]
test case
Comment 2 haihao 2007-09-13 20:06:19 UTC
fix in mesa git ea07a0df9a2f689b8f5acaf92c40bbbd602cab3c.

BTW, your test case is incorrect.
Comment 3 Adam Jackson 2009-08-24 12:27:41 UTC
Mass version move, cvs -> git

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.