Summary: | GL_EXT_stencil_two_side breaks shadows in warzone2100 since 6.5.3 | ||
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Product: | Mesa | Reporter: | Brice Goglin <brice.goglin> |
Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=437465 | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Brice Goglin
2007-08-13 09:19:37 UTC
The submitter adds: "The specific problem seems to be that the darkening of the shadows is applied to the whole polygon and not only the stencilled area (there are still different levels of darkening depending on the orientation of the polygon)." Can you reproduce the bug with current mesa? Some EXT_stencil_two_side related patches has been committed about a month ago. > 7.3 from experimental doesn't work, but is older than a month. With > MesaLib-7.5-devel-20090313.tar.gz the shadows work. > > To reproduce you will probably need version 2.2.x or smaller of Warzone > (trunk segfaults in the driver here due to some VBO stuff, on a X800 GTO). > > Best regards, > Christian Ohm Closing as fixed. Mass version move, cvs -> git |
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