Bug 11987

Summary: GL_TEXTURE_LOD_BIAS didn't work when it's set for both for texture unit and texture object
Product: Mesa Reporter: Shuang He <shuang.he>
Component: Drivers/DRI/i965Assignee: haihao <haihao.xiang>
Status: VERIFIED FIXED QA Contact:
Severity: normal    
Priority: medium CC: dri-devel
Version: git   
Hardware: Other   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: test case

Description Shuang He 2007-08-13 20:40:30 UTC
when LOD_BIAS is set for both texture unit and texture object, the Mipmap level selection is incorrect.
it's correct in non-dri mode.
Comment 1 Shuang He 2007-08-13 20:43:01 UTC
Created attachment 11130 [details]
test case
Comment 2 haihao 2007-09-11 01:51:10 UTC
fixed in mesa git 241b7bc0a3e6277e15bb45887ad5533ffe692428
Comment 3 Shuang He 2007-09-11 18:18:50 UTC
verified on Q965(32bit) and G965(64bit)
Comment 4 Adam Jackson 2009-08-24 12:27:44 UTC
Mass version move, cvs -> git

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