| Summary: | Cube texture map draw some pixels incorrectly in DRI mode | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Shuang He <shuang.he> |
| Component: | Drivers/DRI/i965 | Assignee: | haihao <haihao.xiang> |
| Status: | VERIFIED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | CC: | dri-devel |
| Version: | git | ||
| Hardware: | Other | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | test case | ||
|
Description
Shuang He
2007-09-13 21:56:12 UTC
Created attachment 11563 [details]
test case
I didn't see any difference between DRI and no-DRI mode, they all got the following result: read out pixels: (48, 49) = [0.000000, 0.000000, 0.250980] (49, 49) = [0.000000, 0.000000, 0.250980] (50, 49) = [0.000000, 0.000000, 0.250980] (51, 49) = [0.000000, 0.000000, 0.250980] (48, 50) = [0.000000, 0.000000, 0.501961] (49, 50) = [0.000000, 0.000000, 0.501961] (50, 50) = [0.000000, 0.000000, 0.501961] (51, 50) = [0.000000, 0.000000, 0.501961] (48, 51) = [0.000000, 0.000000, 0.749020] (49, 51) = [0.000000, 0.000000, 0.749020] (50, 51) = [0.000000, 0.000000, 0.749020] (51, 51) = [0.000000, 0.000000, 0.749020] (In reply to comment #2) > I didn't see any difference between DRI and no-DRI mode, they all got the > following > result: Sorry, I make a mistake. You are right. fixed in commit 175db68db59c6b917306adff98442d590df9af06 it's ok now, thanks Haihao verified on both 32bit and 64bit Mass version move, cvs -> git |
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