| Summary: | [GLSL] glean/glsl1 fail: texture3D(), computed coord | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
| Component: | Drivers/DRI/i965 | Assignee: | Zou Nan hai <nanhai.zou> |
| Status: | VERIFIED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | CC: | dri-devel |
| Version: | git | ||
| Hardware: | All | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | patch to fix byte vs pixel issue in 3d texture offset calculation | ||
|
Description
Gordon Jin
2007-12-28 00:31:21 UTC
Created attachment 13402 [details] [review] patch to fix byte vs pixel issue in 3d texture offset calculation Does this patch fix it? This is something I've ported from another (closed) driver, though I already thought that other chips might be affected too... i915 should suffer from the same issue, but apparently it can't run this testcase. Fix pushed. Thanks! Roland, thanks for the patch. It does fix this issue. fixed in git tree. commit d0ebdca4fa70506107a318e6cfd03f0fb4297897 comment# 4 is not for this bug... Mass version move, cvs -> git |
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