| Summary: |
texobj's bias not added when select the texture level |
| Product: |
Mesa
|
Reporter: |
WuNian <nian.wu> |
| Component: |
Drivers/DRI/i915 | Assignee: |
haihao <haihao.xiang> |
| Status: |
VERIFIED
FIXED
|
QA Contact: |
|
| Severity: |
normal
|
|
|
| Priority: |
medium
|
CC: |
dri-devel
|
| Version: |
git | |
|
| Hardware: |
x86 (IA32) | |
|
| OS: |
Linux (All) | |
|
| Whiteboard: |
|
|
i915 platform:
|
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i915 features:
|
|
| Attachments: |
test case
|
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Created attachment 15437 [details] test case Referring to OpenGL spec(spec v2.0, page 171) fomular 3.19, texobj's bias should be added when compute texture level. The test case attached will use level 1 texture with i915 driver. With soft rendering / i965 driver, it uses level 2 texture(texobj bias + texunit bias).