Bug 15192

Summary: texobj's bias not added when select the texture level
Product: Mesa Reporter: WuNian <nian.wu>
Component: Drivers/DRI/i915Assignee: haihao <haihao.xiang>
Status: VERIFIED FIXED QA Contact:
Severity: normal    
Priority: medium CC: dri-devel
Version: git   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: test case

Description WuNian 2008-03-24 23:15:27 UTC
Created attachment 15437 [details]
test case

Referring to OpenGL spec(spec v2.0, page 171) fomular 3.19, texobj's bias should be added when compute texture level.

The test case attached will use level 1 texture with i915 driver. With soft rendering / i965 driver, it uses level 2 texture(texobj bias + texunit bias).
Comment 1 haihao 2008-03-30 22:51:32 UTC
fixed in mesa d30d9e42b758db452bfdb482b619a5f4c6d01037
Comment 2 WuNian 2008-04-10 19:17:56 UTC
verified. Thanks.
Comment 3 Adam Jackson 2009-08-24 12:29:43 UTC
Mass version move, cvs -> git

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