Summary: | Windows larger than 2048 pix do not work with aiglx compositing | ||
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Product: | xorg | Reporter: | Aike J Sommer <dev> |
Component: | Driver/intel | Assignee: | Gordon Jin <gordon.jin> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Xorg Project Team <xorg-team> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 7.3 (2007.09) | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Aike J Sommer
2008-04-23 11:53:34 UTC
All 3D hardware we've seen to date has limits on the size of textures it can handle. For intel, that's 2048x2048 (it's a bit larger for 965, but we quickly run into mesa limitations). OpenGL exposes these texture size limits to the application. However, compiz doesn't work around the texture size limits like it should, and instead renders garbage. Kwin is probably doing the same. |
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