| Summary: | glGetUniformLocation doesn't work for sampler types | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Neil Roberts <nroberts> |
| Component: | Mesa core | Assignee: | mesa-dev |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | All | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: |
Add sampler types to sizeof_glsl_type
Test case |
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Description
Neil Roberts
2008-08-11 09:34:49 UTC
Created attachment 18221 [details]
Test case
Test case calling glGetUniformLocation on a sampler2D uniform. Under Mesa 7.0.3 it causes a floating point exception but under git master it just prints a warning.
Fixed in git. Thanks. Mass version move, cvs -> git |
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