Summary: | gl_NormalMatrix definition is wrong | ||
---|---|---|---|
Product: | Mesa | Reporter: | Jiri Svoboda <jirik.svoboda> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Jiri Svoboda
2008-08-22 14:39:59 UTC
Mass version move, cvs -> git From the looks of the code, this appears to be fixed (uniform.c): static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, SWIZZLE_XYZW }, { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, SWIZZLE_XYZW }, { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE}, SWIZZLE_XYZW }, }; Closing. Feel free to reopen if you still have issues. |
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