Summary: | Guild Wars with wine run but quickly return to desktop | ||
---|---|---|---|
Product: | Mesa | Reporter: | Enrico <kikko1> |
Component: | Drivers/DRI/i915 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED WONTFIX | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | Other | ||
OS: | other | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Enrico
2008-11-20 11:24:02 UTC
The shader compiler backend for i915 is not very good. Register allocation and instruction scheduling (w.r.t. register allocation) is especially bad. It sounds like the shader Wine generates for this application exceeds the limits of the i915. This could be because of the compiler or it could be because the shader is just too big for that hardware. After almost 8 years, it seems unlikely that anyone is going to intentionally fix this bug. :( |
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