Summary: | Chatstate "gone" sent repetitively | ||
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Product: | Telepathy | Reporter: | Alban Crequy <alban.crequy> |
Component: | gabble | Assignee: | Telepathy bugs list <telepathy-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Telepathy bugs list <telepathy-bugs> |
Severity: | normal | ||
Priority: | medium | Keywords: | patch |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://git.collabora.co.uk/?p=user/wjt/telepathy-gabble-wjt.git;a=shortlog;h=refs/heads/going-going-gone | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Alban Crequy
2008-12-08 07:30:40 UTC
MC's meant to call Destroy if the channel is looping. Maybe so, but we shouldn't send gone if we never sent anything in the first place. (indeed, the channel should start in a state where it's got no typing notification state at all, and never sends any states or includes them in messages, and only move out of that state and send notifications if the telepathy client calls any such notification methods on it, and this results in a message being sent) My branch 'going-going-gone' fixes this. Why did you add a declaration of emit_closed_and_send_gone? It's not used before its definition. No good reason; I pushed a patch removing it. Merged; will be in 0.7.29! |
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