| Summary: | ATI X1950Pro (R500). 3D Textures don't work | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Aditya Kadambi <rakadambi> |
| Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | major | ||
| Priority: | medium | ||
| Version: | 7.2 | ||
| Hardware: | All | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Aditya Kadambi
2009-01-27 10:08:10 UTC
Bump! can some developer respond to this?!! Just got F11 and tested it. It has Mesa 7.5-devel and 3D textures work. I just see this output. I assume this is just debug output for developers? I see this for any OpenGL code: Even for all mesa demo programs. So, if I don't hear otherwise, I will go ahead and mark this as fixed? ---------------------------------------------------------------------------- CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) These messages will likely disappear if you update to latest git. I ran Piglit and it still says fail for tex3d. But my code does work. Whats the reason? @test: texturing/tex3d info: @@@Returncode: 1\n\nErrors:\nCS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7\nCS section end at (r300_cmdbuf.c,emit_cb_offset,264)\nCS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7\nCS section end at (r300_cmdbuf.c,emit_cb_offset,264)\nCS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7\nCS section end at (r300_cmdbuf.c,emit_cb_offset,264)\nCS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7\nCS section end at (r300_cmdbuf.c,emit_cb_offset,264)\nCS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7\nCS section end at (r300_cmdbuf.c,emit_cb_offset,264)\nCS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7\nCS section end at (r300_cmdbuf.c,emit_cb_offset,264)\nRender 3D texture: Mismatch at 0x0x1\n Expected: 87,205,222,213\n Readback: 0,0,0,0\nFailure with texture size 1x1x2, format = GL_RGBA\n\n\nOutput:\n errors! CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) CS section size missmatch start at (r300_cmdbuf.c,emit_cb_offset,254) 16 vs 7 CS section end at (r300_cmdbuf.c,emit_cb_offset,264) Render 3D texture: Mismatch at 0x0x1 Expected: 87,205,222,213 Readback: 0,0,0,0 Failure with texture size 1x1x2, format = GL_RGBA ! note: Returncode was 1 returncode: 1 result: fail time: 0.0803229808807 ! (In reply to comment #4) > I ran Piglit and it still says fail for tex3d. But my code does work. Whats the > reason? 3D textures with rowstride < 64 bytes on RS690, RS600 and RS740 and < 32 bytes on others seems to require special handling. Currently the proper solution is not known. (In reply to comment #5) > (In reply to comment #4) > > I ran Piglit and it still says fail for tex3d. But my code does work. Whats the > > reason? > > 3D textures with rowstride < 64 bytes on RS690, RS600 and RS740 and < 32 bytes > on others seems to require special handling. Currently the proper solution is > not known. > OK. I will mark this as fixed then! |
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