| Summary: | radeon-rewrite: Multitexturing failure on r250 in DRI2 codepath | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Stefan Dösinger <stefandoesinger> |
| Component: | Drivers/DRI/r200 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Description
Stefan Dösinger
2009-05-22 03:18:23 UTC
I think i fixed this, do you still have multi-texture problem with dri2 on r2xx ? The codesampler sample works, and the BumpUnderWater and BumpLens dx8 SDK samples work as well. BumpEart and BumpWaves still fail, but in a different way than before. I don't know if it is still the same bug, or if it is an ATI_fragment_shader failure or a Wine regression(our ATI_fragment_shader codepath gets very little testing exposure). I'll close this bug as fixed for now and investigate the remaining issues in two weeks - I am away for WWDC for a while. Mass version move, cvs -> git |
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