Summary: | Mesa3D does not support multimonitor setups correctly | ||
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Product: | Mesa | Reporter: | JasonErickson <viperjason> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | x86 (IA32) | ||
OS: | Windows (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Original Multi-monitor setup
Mesa3D running dual monitor graphics. Video modes used |
Created attachment 28048 [details]
Mesa3D running dual monitor graphics.
Created attachment 28049 [details]
Video modes used
Mesa isn't where this type of thing is handled. You were probably having an issue in X somewhere. Given the age of this bug I'm just going to close it rather than reassigning. |
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Created attachment 28047 [details] Original Multi-monitor setup I got the approval from my company to provide these screen shots. The three screen shots are as follows. 1) The original running on the standard windows XP OpenGL driver using a Nvidia Quadro FX 3700. You can clearly see the dual monitor support with the screenshot. 2) The Mesa3D version running in a virtual machine running windows XP and Mesa3D OpenGL driver. 3) Video modes used in the virtual machine environment. As you can see in #2 the graphics for the first screen are on top of the graphics for the second screen. I emphasized this by shrinking the first screen which in turn shrank the rendered graphics on the second screen. The graphic issues you see in #2 will be filed as a separate bug as I believe it is a separate issue than the multi-monitor issue.