| Summary: | _mesa_meta_clear() breaks glxgears until resized | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Alex Deucher <alexdeucher> |
| Component: | Drivers/DRI/R100 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | first guess patch/fix | ||
|
Description
Alex Deucher
2009-09-02 14:45:03 UTC
MrCooper suggested that the new meta clear code avoid redundant viewport calls which may be the cause of the problem. Created attachment 29125 [details] [review] first guess patch/fix Does this patch help? No. Same behavior as before. Could you do a little debugging and check that the vertex positions in _mesa_meta_clear() are correct? fixed in 6a97cca0817b743e0633ff76630a5bef24469d1b. The render buffer target state wasn't set up in some cases so it never got emitted. |
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