Summary: | Support larger range of relative address offsets in assembly shaders | ||
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Product: | Mesa | Reporter: | Ian Romanick <idr> |
Component: | Mesa core | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | enhancement | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ian Romanick
2009-09-16 08:15:22 UTC
Was this fixed already? At least the the test case for Wine in bug #23946 seems to be working quite well now (except for the "glare" filter) I've increased the offset range to -4096/4095 in the parser by commit 0614006d090902324149387ec150231b647928fd. Closing.. |
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